Game Design and Worldview, Part II: The Burning Itch

I’ve covered the basics of worldview, it is a complex topic but I was as brief as possible. This post is a bit more about why it is relevant to game design. The simplest way to put it is that your worldview helps to filter information that comes to you every day. Your worldview is going to be the main tool you use to find the kinds of experiences that are going to fulfill your needs. In video games, your worldview is going to help you pick the game you want to play and make sense of that experience. For one group of gamers I came across in my research, the answer to which game they would play was simply, none.

The Research

One of the more interesting things to come out of my dissertation was a conclusion that there are some people looking for challenges to their beliefs. They are motivated to find those kinds of experiences that help them to grow. This might seem purely intellectual but there are many different kinds of intelligence. Social, emotional and intellectual intelligence are all valid targets for the kinds of dissonance that these people are seeking. They are looking for these kinds of experiences everywhere, in books, movies, television, whatever media they can find.

I haven’t included games in that list on purpose. Although game design is all about understanding the motivation behind your player and designing game challenges that can fulfill those motivations, these kinds of players weren’t finding those kinds of challenges in video games. In fact, most of them talked about leaving games behind as they just weren’t getting what they needed from gameplay anymore. They would still play occasionally with their friends as more of a social activity but games didn’t really interest them beyond that.

There are a lot of reasons for this switch. Much of it seems to be based on their lack of ability to find the right kind of game. Some of it is based on societal beliefs that games are a waste of time. With that belief in mind they simply aren’t looking very hard for a different kind of game. Sometimes they only saw games as the escape mechanism they had used through adolescence to survive. They didn’t even think that games were used for anything more than a temporary retreat from life. For many games were headed into the same kind of cultural ghetto as comic books, a shallow, one-dimensional experience that they would quickly dismiss. They have limited free time and they don’t want to waste it. They are going to use it to pursue the activities they see as most meaningful.

The Game

So the real question is if a different kind of game existed would they even play it? If there was something that could provide an experience would might lead to personal growth would it interest them? I’ve seen a lot of the advocational and serious games out there that are supposed to provide “meaningful” experiences for people. They get a lot of press but not a lot of players. They must be missing something in their design, or they were designing for the wrong people. Something didn’t quite click and to most people it was suspiciously like another offering of chocolate covered broccoli.

There are a couple of things standing in the way of commercial companies every publishing these kinds of games. One is that the worldview of the game is a reflection of the worldview of the game designer. It would take a designer with a pretty extensive understanding of personal epistemology to design a game that would address the needs of different worldviews. As far as I  know, there aren’t a lot of classes or books on the subject in the game design world. Perhaps they will eventually come. The second reason is that this is new and risky territory. Game companies exist to make money and taking risks on new ideas isn’t popular with the people who run those companies. Right now there are a lot of independent companies trying to be innovative but they aren’t getting rich and most people don’t even know their games exist.

So here comes the motication for some new experiments in game design. There are already a lot of people out there experiementing with game design. I’ll be talking to them about what motivates them and what they are discovering. The academic world often talks about this kind of creativity but they rarely seem to have the resources to actually build it. That means I’ll probably be talking to game designers and independent game companies. Eventually it will be time to take these ideas and create a design document for a new game. The next step will be building that game and getting it out there. It will need to be an agile development, getting as many interations out there as possible. I suspect a lot of mistakes will be made along the way and it will be important to learn from those mistakes quickly.

The Itch

We are all born with the burning itch of curiosity. It drove us ask questions and seek out new experiences. Sometimes we settle down and stop asking the questions because we think we have all the answers, or someone has told you they have all the answers. For the people that are still going, who are still driven to keep that curiousity alive, video games should be one of the most dynamic, vibrant parts of their lives. Games haven’t quite achieved that yet but perhaps it is time to think about who they will.

Game Design and Worldview: Part I, Our Beliefs

What if a video game challenged your beliefs? It pushed back at you and told you that everything you’ve ever believed about the world might be wrong?

Would you play it?

As we get older we have more and more invested in our personal beliefs. They define us and help direct us as we make daily decisions about life. For many people, questioning those beliefs is stressful. Most people already have enough stress in their life so they aren’t out looking to create more of it. This avoidance makes them resistant to ever changing their beliefs. We’re good at ignoring things that challenge us. In psychology it is a phenomena confirmation bias. It lets us conveniently to see things as we want them to be, rather than as they are. It provides a lot of great material when we want to talk about the quirks of the human condition. Writers write about it, psychologist study it and daytime television makes a living on it. The question is, can we make video games that addresses those beliefs, allowing people to explore their beliefs and then consciously think about it? Well, from a game design perspective I think it is possible, the challenge is actually building something that people would want to play.

Our Beliefs

There are a few places that people tend to settle in their beliefs.The simplest way to approach life is reduce things to a black and white perspective, there is always a right and a wrong and that is it. Why torture yourself by thinking about gray areas and the complexity created by different situations or contexts? You’d be in good company as about 45% of people tend to think this way.

Not everyone believes in absolutes though. About 40% of people believe that there is no right answer. They’re convinced that everything is relative and that all knowledge is really just an opinion. This means that whatever they believe is pretty much as valid as anyone else’s opinion.

There are a small number of people, about 15%, who tend to question their beliefs all the time. They’re invested in evaluating new things, even if that might challenge their beliefs on a regular basis. This is because they believe that knowledge needs to be constantly challenged. In addressing these challenges they feel that they can grow intellectually and personally. These people might sound like pure scientists but it isn’t just science that gets challenged. It is also ethics, morals, philosophy and just about anything that is based on knowledge of some kind.

It Matters

You might wonder why it really matters? If people view the world in a certain way it is just a personal choice, right? Well, it is actually becoming more and more of an issue. We live in a world where our success is increasingly become based on a more sophisticated approach to thinking. Technology is creating a knowledge economy where we need to deal with uncertainty and ambiguity almost daily. Understanding how to deal with change is going to have a big impact on our success in the world.

Next: How this relates to video games and game design: The Burning Itch